![]() I think Windlands proves that locomotion can be done well. It’s- the world rotates and you don’t know where you are suddenly. I’ve never found any other method, even the best-in-class teleportation, on games like Robo Recall – there are so many examples, it’s immersively breaking. It’s very constraining every other method I’ve tried. But the second – probably more importantly- is that I think that this problem needs resolving. But if VR is done well, I don’t get affected by VR sickness. I am a particular fan of not having limitations to movement. JH: Well, you know fundamentally – the problem is that I am biased in this. Why do you feel that ‘custom locomotion’ is superior? ![]() OR: You’ve come out in support of ‘custom locomotion systems’ for VR titles, instead of relying upon ‘blink/teleport mechanics’. I would have said it’s almost impossible.” I wouldn’t tackle it as a single developer. This interview has been edited for clarity and brevity. You can also buy Crystal Rift on Steam and on the Oculus Store. Windlands is out now on Steam, the Oculus Store, and for PlayStation VR. You also can follow Jon Hibbins on Twitter and visit his website. on Twitter, like them on Facebook, and check them out at their website. Hibbins talks about Psytec Games Ltd’s first title, Crystal Rift, the likelihood of Windlands DLC, and what lies in store for Psytec Games, Ltd. Hibbins discusses Windlands and its crowdfunding roots, can be found here. On October 23, 2016, I sat down with Jon Hibbins, a developer of Windlands, and talked with him about Windlands, developing for the various VR headsets that are on the market, about Move support for the PlayStation VR version, the future of Crystal Rift, and he teased the idea of future VR titles containing multiplayer support. It is a game that takes place in a deserted world where you go out and explore. Windlands is Psytec Games Ltd.’s second VR title.
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